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Bitrim

A Modern Adventure Game

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Bitrim Alpha 3 released

22 January 2012 // st4rdog

Bitrim 3D adventure game Alpha 3

Go play it at the top of the page. You can pre-order Bitrim here.

Alpha 3 Changes:

  • WASD FPS-style movement
  • Interior locations (see garage doors and closest house)
  • Physics objects
  • Message display system
  • Doors openable/closeable part-way through anim
  • Button/levers that can target multiple doors
  • Light switches (updated Jan 11th)
  • Fun if you press Z

Alpha 4 possible upcoming features:

  • NPC movement
  • Implementation of introduction story
  • Inventory system

You can pre-order Bitrim by buying the Prologue version above. You’ll get a downloadable version (instantly) and full access to Bitrim when it’s complete.

Dialogue system is go

13 January 2012 // st4rdog

I made the visual-scripted version of the dialogue system today. All basics are there. It just needs skinning and some minor additions.

It looks a bit scary:

Unity Antares Universe dialogue system

Bitrim Alpha 3 preview

9 January 2012 // st4rdog

Bitrim: Adventure game physics

Alpha 2 won’t be playable because so much has changed since the Alpha 2 video.

Alpha 3 changes:

  • Interior locations
  • Physics objects that can be picked up and rotated. They are not finished yet.
  • Message display system
  • Doors openable/closeable part-way through anim
  • Button/levers that can target multiple doors
  • Light switches (updated Jan 11th)

ETA: Playable on site within a week.

There are almost enough systems complete to start making the game content now. It’s already outlined and ready to be made.

Switch to Antares almost complete

21 December 2011 // st4rdog

This past week has seen me switch the game over to Antares after making the WASD version in Playmaker. The Myst-style adventure game (Alpha 1, playable above) was all coded by hand.

Why Antares vs Playmaker?

Antares is full visual scripting, whereas Playmaker is just an FSM. To do anything complex, Playmaker requires a lot of custom Actions coded by hand, and lacks basic functionality like being able to handle lists (ArrayMaker gives me export errors).

On the plus side, Antares also has FSM functionality.

Bitrim Alpha 2 preview

12 December 2011 // st4rdog

Shows gameplay changes.

Gameplay change

8 December 2011 // st4rdog

After some demand from users, Bitrim will allow you to walk around freely as of Alpha 2.

This is good news if you’re a fan of games like Amnesia or Darkness Within 2.

It’s much easier to build the game in this way because it makes a few things easier. I planned to have physics puzzles, but being stuck to movement nodes made them difficult to work with.

It will also make it possible to implement enemies, and Unity 3.5 comes with a new pathfinding solution.

The change also gives me a chance to implement a finite-state machine.

Welcome to Bitrim!

5 December 2011 // st4rdog

Bitrim is a 3d 1st-person adventure game. You can play the Prologue version for free at the top of the page.

There’s a few features in there right now including a conversation system and a test of the theme song. I’m working on a ton of new features including an inventory system. Check back often to play the new updates.

You can pre-order Bitrim by buying the Prologue version above. You’ll get full access to Bitrim when it’s complete.