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Bitrim

A Modern Adventure Game

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Blog

Screenshot of the week

14 May 2012 // st4rdog

3D adventure game - Bitrim

Experimental 3D menu

6 May 2012 // st4rdog

Bitrim - 3D level select menu

It will act as the overworld like in Super Mario World, etc. The first node will essentially be Bitrim: Prologue.

Alpha 4 will be out soon. Then it will hopefully be put on Desura, advertised everywhere I can think of, with Alphas coming thick and fast afterward.

Remember: You can pre-order Bitrim by buying the Prologue version above. You’ll get a downloadable version (instantly) and full access to Bitrim when it’s complete, including alpha/beta access.

Tree leaf test

30 April 2012 // st4rdog

Bitrim - Pixelated tree leaves

Unity 3.5.1 update

15 April 2012 // st4rdog

Unity 3.5.1 has been released. This will be the last update before the next alpha version of Bitrim is released.

Alpha 4 update

5 April 2012 // st4rdog

The engine update has caused a few issues, but there will be an update soon with images of a few new areas I’m working on, and maybe even a pirate ship…

Bitrim Alpha 4 info

9 March 2012 // st4rdog

Currently in progress:

  • Switchover to Unity 3.5 + Vizio 1.25/1.26
  • New teaser intro area. This will have some gameplay mechanics such as levers and more. The street/interiors of the current alpha will be gone.

Engine Update

20 February 2012 // st4rdog

Unity 3.5

Unity 3.5 was released almost a week ago.

Potentially interesting features as far as Bitrim is concerned:

  • Adobe Flash support - This means you may not need to install the Unity Web Player plug-in, although it won’t be as nice graphically as the Web Player.
  • Pathfinding - Characters will be able to walk around the world.
  • New Occlusion Culling - This will improve performance. There is currently no optimisation done to Bitrim.
  • General graphics optimisations

It will take a bit of time to transition over to 3.5.

Bitrim Alpha 3 released

22 January 2012 // st4rdog

Bitrim 3D adventure game Alpha 3

Go play it at the top of the page. You can pre-order Bitrim here.

Alpha 3 Changes:

  • WASD FPS-style movement
  • Interior locations (see garage doors and closest house)
  • Physics objects
  • Message display system
  • Doors openable/closeable part-way through anim
  • Button/levers that can target multiple doors
  • Light switches (updated Jan 11th)
  • Fun if you press Z

Alpha 4 possible upcoming features:

  • NPC movement
  • Implementation of introduction story
  • Inventory system

You can pre-order Bitrim by buying the Prologue version above. You’ll get a downloadable version (instantly) and full access to Bitrim when it’s complete.

Dialogue system is go

13 January 2012 // st4rdog

I made the visual-scripted version of the dialogue system today. All basics are there. It just needs skinning and some minor additions.

It looks a bit scary:

Unity Antares Universe dialogue system

Bitrim Alpha 3 preview

9 January 2012 // st4rdog

Bitrim: Adventure game physics

Alpha 2 won’t be playable because so much has changed since the Alpha 2 video.

Alpha 3 changes:

  • Interior locations
  • Physics objects that can be picked up and rotated. They are not finished yet.
  • Message display system
  • Doors openable/closeable part-way through anim
  • Button/levers that can target multiple doors
  • Light switches (updated Jan 11th)

ETA: Playable on site within a week.

There are almost enough systems complete to start making the game content now. It’s already outlined and ready to be made.