
It will act as the overworld like in Super Mario World, etc. The first node will essentially be Bitrim: Prologue.
Alpha 4 will be out soon. Then it will hopefully be put on Desura, advertised everywhere I can think of, with Alphas coming thick and fast afterward.
Remember: You can pre-order Bitrim by buying the Prologue version above. You’ll get a downloadable version (instantly) and full access to Bitrim when it’s complete, including alpha/beta access.
Unity 3.5.1 has been released. This will be the last update before the next alpha version of Bitrim is released.
The engine update has caused a few issues, but there will be an update soon with images of a few new areas I’m working on, and maybe even a pirate ship…
Currently in progress:

Unity 3.5 was released almost a week ago.
Potentially interesting features as far as Bitrim is concerned:
It will take a bit of time to transition over to 3.5.

Go play it at the top of the page. You can pre-order Bitrim here.
Alpha 3 Changes:
Alpha 4 possible upcoming features:
You can pre-order Bitrim by buying the Prologue version above. You’ll get a downloadable version (instantly) and full access to Bitrim when it’s complete.
I made the visual-scripted version of the dialogue system today. All basics are there. It just needs skinning and some minor additions.
It looks a bit scary:


Alpha 2 won’t be playable because so much has changed since the Alpha 2 video.
Alpha 3 changes:
ETA: Playable on site within a week.
There are almost enough systems complete to start making the game content now. It’s already outlined and ready to be made.